

3.5 forgotten realms deities domains full#
Sharess didn't have any orders as such, but a group of werecats devoted to both her and Selûne, and calling themselves the Eyes of the Evening, hunted down Sharran cultists on nights of the full moon. Sharessan clerics prayed for their spells at dusk. Their most beloved festival was the Midsummer's Eve festival, where the pursuit of pleasure had no boundary. Even daily events, such as the rising and setting of the sun, presented a chance for Sharessans to revel. These revels were known collectively as the Endless Revels of Life. The Church of Sharess probably celebrated the most festivals out of all the faiths of Faerûn. Privately owned festhalls usually employed at least one or two Sharessan clerics.

These festhalls sought to indulge every pleasure imaginable. The Church of Sharess was of casual nature, and her clergy were responsible for the running of many festhalls found throughout large cities in Faerûn. Īs Sharess, she was an ally of Selûne, Sune, Milil, Hanali Celanil, and Lliira, and she opposed both Loviatar and Shar, the latter of which never forgot that Sharess escaped from her clutches. She also had a romantic relationship with Anhur, though their opinion of each other varied wildly from absolute love to indifference depending on how many fights they had. She had a close relationship with Nobanion, who shared her interest in felines, though Sharess did as much to annoy him as she did to entice him. Relationships Īs Bast, she opposed the evil Set along with the other good-aligned gods of that nation. Sharess was an innate flirt and loved toying around with beautiful mortals once she had her fill, she swiftly moved on to other sources of pleasure. She was constantly grooming herself to ensure her appearance was always up to standards. If the spell consumes its material components, you must provide them for each target.Sharess was often depicted as a beautiful, voluptuous woman with the head of a cat, especially in Mulhorand. When you cast a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. Once you deal this damage, you can't use this feature again until the start of your next turn. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. You are blessed with divine might in battle.

Necrotic damage dealt by your cleric spells and Channel Divinity options ignores resistance to necrotic damage. Your ability to channel negative energy becomes more potent. When you hit a creature with a melee attack, you can use Channel Divinity to deal extra necrotic damage to the target. You can use Channel Divinity to destroy another creature’s life force by touch. When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.Ģnd Level - Channel Divinity: Touch of Death You learn one necromancy cantrip of your choice from any spell list. You gain proficiency with martial weapons.

Gods of the death domain also embody murder, pain, disease or poison, and the underworld.įeatures 1st Level - Death Domain Spells Cleric Level Deities such as Myrkul are patrons of necromancers, death knights, liches, mummy lords, and vampires. The death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures.
